Product Designer
February 2022 - May 2022
Lucy Tran, Joelle Siong Sin, Robyn Lim
UI/UX, Design Methodology, Human Centric Design
RE: is a semester project born from a problem class DES INV 15 came up with and along with my three teammates, we tackled it while learning the various design methodology to help us break the problem down and allow us to come up with a creative solution. This project is broken down in three phases 1) Identify 2) Understand and 3) Conceptualize.
Relationships happen online and offline but in the case of long distance relationships, finding ways to create intimate moments with one another is essential to a thriving and healthy relationship. Often, people in long distance relationships utilize modern technology to stay connected with one another, but staring at a screen lacks the feeling of intimacy.
Ultimately, our question is...
Research
1. SET (social, economic, technological) Factors
Social
Economic
Technological
2. Interviews
Long distance relationships are very personal to different people; we wanted to get different views of who and how different couples stay present with each other despite the distance. Our goal is to have interviews where we can talk to both parties at the same time to see different perspectives. We also have a set of questions to ask, but we also wanted to be open to their answers and ask follow-up questions to their responses.
Common pain points
3. Surveys
We surveyed 16 couples currently/have been in a long distance relationship.
4. Empathy Map
Say
they want a:
Think
Do
Feel
Pains
Gains
5. Analyzing Exisiting Products
Market Gaps
focused on sharing media, especially photos
includes communication channels but lacks features that
6. Narrowing down our products requirements
Emotions
The security, sensuality, love, confidence, and connectedness evoked by the product
Must: Aid connectedness and other emotions through product use
Should: Not cause negative emotions to arise
Could: Invoke surprise or humour through unexpected question prompts
Core-Tech
The reliability, efficency, and durability of the product.
Must: Be quick to use, with as little steps as possible. Be as reliable as possible.
Should: Be high quality and long lasting.
Could: Utilize new developing technologies.
Ergonomics
The comfort, safety, and ease of use of the product
Must: Be able to work despite users being in different time zones and not have an excessive amount of features.
Should: Ensure memories can be saved even if product becomes obsolete.
Could: Allow for product customization.
Identity
The personality, point in time, and sense of place created by the product
Must: specifically cater to challenges of long distance relationships.
Should: Help users feel more at-peace with their LDP.
Could: establish visual identity for the product.
Concept Generation
1. Design Method
Each teammate generated 10 concepts (initial total of 40). Then, we looked for parallels in our ideas using 3-12-3 brainstorming to generate 10 more concepts for a final total of 50.
2. Affinity Diagram & Dot Diagram
We sorted our concepts into their primary actions. Then, to downsize our concept set, each of us dot-voted our top 7 concepts. The following concepts that gained the most votes (dots) are Bangle Bright, Blanket Bae, Plant Care-Partner Care, Podcast + Prompts.
3. Narrowing Down
Finally, with these four concepts, we created a weighted matrix to systematically assess each through our VOA criteria. Which lead to our our two final concept: Podcasts + Prompts and Bangle Bright
Prototyping
1. Bangle Bright Prototype (physical)
initial sketch
Vectary 3D Sketch
Figma animation
Critical Assumption
Will our product be used as a tool for connection over existing communication devices like Apple watches in long distance relationships?
Prototype Idea
User Research
2. Podcast + Prompts Prototype (app)
Critical Assumption
How often will our product be used in long distance relationships over simply texting and calling?
Prototype Idea
User Research
After conducting further user research and sending our ideas to previous LDR couples we surveyed, we decided to choose Podcasts & Prompts as our final concept and started to refine our product further. We then continued to start improving our product based on feedback received from our questionnaire.
Realize
We named our app/product “RE” as our three cores of our products are to help those in an LDR to remember, record, and reflect!
Designing mid-fi interfaces of what the app would look like
Mocking up the designs!
Ease of Use
Connection
Personality
3. Functional Representation
omitted any photo aspect
designed a physical recorder
added daily prompts
4. Users Feedback
To simulate the experience, we sent long-distance couples daily prompts and a reminder to record an audio for their partner. We did this for a period of five days, and received the following feedback:
5. Feedback Implementation
Reflection
RE is the first project where I learned the myriad of design methods and where I dip my foot into the product design sphere. I love the human-to-human interactions that came with this project. It made me realize how designing a project is the easiest part when it comes to producing a great product/design. The harder and more challenging, but rewarding part is researching and trying to empathize with the users. This project has taught me to always design with a purpose - even on the simplest things.
LET'S CHAT!